http://duoduokou.com/javascript/62083633912822545730.html WebJan 3, 2003 · And sometimes bounding boxes are insufficient like that… Which is why the hitTest method can become alot simpler to use after that… Just thought i"d throw my 2 cents in there… For his game… it’ll work alot smoother and it won’t matter… But for a game that wants mroe precise hitTesting… I’d suggest keeping it at the hitTest ...
hitTest, attachMovie, and then removeMovieClip - Experts Exchange
WebDec 2, 2005 · hitTest, attachMovie, and then removeMovieClip I'm trying to develop a simple platform game in flash. I have a main character: "player". When player lands on a certain platform, I want a movieClip to play from the library. I've got that working using this code on the platform: onClipEvent (load) { var shouldPlay:Boolean = true; } WebCollision Detection, hitTestPoint, and hitTestObject in Flash (ActionScript 3.0) - YouTube. This video covers:-very basics of collision detection in Adobe Flash-hitTestPoint-shapeFlag-hitTestObject. funny switch covers
Download FakeFlashTest - free - latest version - Softonic
WebNov 18, 2002 · The elusive hitTest explained Back by popular demand! HitTest is a very useful, and can be used for just about anything (like ductape really). There are two main forms that it takes: Code: if (this.hitTest (another_clip)) { // Something } This just tests the bounding boxes of this, and another_clip. WebFakeFlashTest is for testing the actual memory size of USB Flash Drives and SD cards. FakeFlashTest is designed to perform a quick check to verify if a flash memory device is … WebThe hitTest method in Flash can be used to detect whether or not the user's mouse is over a movie clip instance. When used in combination with the onMouseDown, onMouseUp, and onMouseMove events (which are … funny sword game